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| 01/01/2004
- Hour 13 adds consulting services! |
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Hour 13 studios is proud to announce that we are now starting to provide web development, game development and database administration consulting to our available products and services. Our team has many years experience in all things Internet and we can help you to attain your goals. Soon you will see a restructuring of our web site to better differentiate from our game development enterprise and our consulting services.
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| 11/25/2002
- New Site Addition : The Developers' Journal! |
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Today
we announce the introduction of the Developers'
Journal -- a page where Jon and Air will, on occasion
or from time to time (whichever comes first), spout
off ramblings regarding the new things that we are working
on here at Hour 13. Think of it as
our version of a .plan file, only like a lot
prettier and stuff. There waiting for you is the very
first entry which features some juicy screenshots
featuring our latest incarnation of a game concept,
Mr. Incredible!
In
other news: whenever it is that we make our next major
news update, we'll probably remove some of the old news
at the bottom of this page. So if you have some personal
attachment to any of the literature here, you might
want to save a copy for yourself. There is a slim chance
we might get so fancy as to create a news archive, but
that's about as likely as putting a half-dozen creme-filled
pastries on Jon's desk and expecting some of them to
be there 10 minutes later when you get back from the
little boys room. Do you feel lucky, punk?
-
Air |
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| 11/06/2002
- New Stuff |
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| Hour13.com
now features a fancy new layout, which is to say we
took down the old and crapoliciously ugly one. If you
have any problems with the layout looking less like
'fancy' and more like 'kindergartener scribble,' then
drop us a line and we'll be sure to give you some good
reasons to stop using what may very well be Netscape.
At the top of that list, "Because I want to make
a snazzy webpage and I want you to be able to SEE
IT." Thank you. "But the old
one worked in my select version of Netscape!" you
say. I know, and I
rest my case.
So
what else is new here at the Hour 13 laboratories? Funny
you should ask, because, ah, er, um, there's tons! But
I wouldn't want to bore you, and plus a lot of it is
top secret super duper double whammy classified.
You can't get much more sensitive than that. Well, unless
you're me. I mean... always cry when the Iron Giant
is flying up towards the nuke... and... and... Superman...
*sniff*... I... I'm sorry... you're gonna have to give
me a few minutes...
Look
at what you did. You made me cry.
It's
okay, I'm better now. And I'm gonna spill Some Of
The Beans. That's right. Beans are verily about
to be dumped across the floor. Chicken
Little is still waiting patiently for incredibly
rich people to pay attention to her. But while she's
all alone in the corner (you're hurting her feelings,
RICH PEOPLE), a few pals have joined the H13 office
bash.
Our
newest friend is a cute little heroic alien-smashing
robot by the name of Mr.
Incredible. This wacky 2D shooter will
be a small downloadable game, as will of course the
enigmatic supa-secret Reptile
& Samurai. Which, actually, is only
super secret because it's just a twinkle in our eyes
at this point. Which, in gamedev terms, means we're
working on the devtools.
-
Jon |
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| 10/07/2002
- A News Update! (or a lack thereof?) |
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| Recently
someone asked me why Hour 13 Studios isn't
more active in updating our news pages. The obvious
answer being that there is no news, and while
this might apply to a number of other gamedev studios,
I would like to offer a different reason. You see, we
have news; we just don't have the time to brag
about it. We lack that key member of our team-- the
idea man if you will. You know who I'm talking
about. Almost every decent developer has one. He sits
around, drinks your coke, eats your pizza, and talks...
alot. And when he goes home, he has nothing else better
to do, so he updates the website with amusing news tidbits.
You know, the person who says things like "Hey guys,
I've got another great idea!" and while the rest
of us are trying to figure out where this 'another'
part comes from, he starts rattling off.
The
brilliance is usually in the delivery, though. Like
a great comedian, a great idea man has to know
his timing. He starts out with what actually is
a brilliant idea, laying out a setting and characters
and some really juicy tidbits. An example, perhaps:
How
about a game where we have a two-man puzzle-solving
team: A giant and a midget, and you can play both
of them. The giant is all big and strong, the midget
small and weasely. We can make puzzles based on that.
The giant can like open big heavy doors for the midget,
and the midget can squeeze through small areas the
giant doesn't fit.
Then,
like a punchline, he leads in with "Wait ok, I have
a better idea!" or maybe "And here's
the best part!" and without fail, this is where
the mindless dribble starts. That section of the subconscious
that most people keep locked away, spilling forth for
everyone to hear. Something like this, perhaps:
The giant is actually really small and the
midget carries him in his pocket! And the midget will
wear a huge sombrero and speak like Speedy
Gonzalez! The giant should be all big and stupid,
except he's tiny! So it'll be hilarious
as he says "oh graahhduahah! I smash them for you!"
but of course, he can't smash anything! It's like,
so brilliant that I get excited just thinking about
it! ohohoh!!
We
just don't have someone like that here at Hour
13 Studios, and I think I speak for the entire
team when I say that we really feel deprived.
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Air |
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| 09/20/2002
- Chicken Little Official Demo! |
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| An
official demo for Chicken Little has been
released for public consumption. Extra juicy details
(and a download link to boot) can be found on the Chicken
Little Main Page.
You
are limited to Solo and VS modes and can
choose from five characters and five stages. The full
version features ten characters across ten levels, as
well as extra modes of play, and it will hopefully come
inside a big pretty box.
-
Air |
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